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The Worldweavers Trilogy

Book 1: Gift of the Unmage

Double Seventh
Thea was a Double Seventh: the seventh child of parents who had themselves been seventh children. Great things were expected of her, magically speaking, but had thus far failed to materialize. Now, with the help of an ancient teacher, Thea has begun to weave herself a new magical identity, infused with elements of the original worlds... but will she find her true self in time to defeat the Nothing that threatens to consume the world?

US Hardcover: Eos, March 12, 2007
ISBN-10: 0060839554 - ISBN-13: 978-0060839550

US Paperback: Eos, March 11, 2008
ISBN-10: 0060839570 - ISBN-13: 978-0060839574

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Book 2: Spellspam

Technical Difficulties
What if e-mail spam suddenly started carrying magic spells? What if a pitch promising a clear complexion gave you transparent skin? Thea Winthrop thought that she was the only one who could do computer magic—but now there's someone else out there who can, and Thea and her friends suddenly find themselves pitted against a vibrant and dangerous mage.

US Hardcover: Eos, March 11, 2008
ISBN-10: 0060839589 - ISBN-13: 978-0060839581

US Paperback: HarperTeen, Feburary 10, 2009
ISBN-10: 0060839600 - ISBN-13: 978-0060839604

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Book 3: Cybermage

The Wizard's Cube
Thea barely has time to discover she’s an elemental mage before the Federal Bureau of Magic enlists her help to unlock a mysterious white cube. To stay ahead of the dangerous Alphiri and the wiles of the FBM, Thea needs all her friends—including a new one: the cube's late maker, the New Wizard of the West, Nikola Tesla.

US Hardcover: HarperTeen, Feburary 10, 2009
ISBN-10: 0060839619 - ISBN-13: 978-0060839611

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